51成人

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At some colleges, the most sought-after sports recruit on campus might just be a video gamer

3.03.2018

While competitive video gaming has been around for decades, the formalized college scene started only in 2014.

News story by John Keilman, Chicago Tribune

Robert Wieber, a 17-year-old senior at Palatine High School, is one of the hottest college sports prospects around, drawing attention from numerous scholarship-granting programs.

The attention befits his status as one of the nation鈥檚 best in his pursuit 鈥 he is ranked among the top 0.01 percent 鈥 but Wieber and his father still seem a bit amazed. His sport, after all, is a video game.

鈥淢y dad鈥檚 kind of blown away by everything that鈥檚 happened from me sitting at my computer all day,鈥 said Wieber, a Challenger-level mid laner in the game 鈥淟eague of Legends.鈥

College esports recruiting isn鈥檛 yet like Southern Cal and Notre Dame fighting over an all-star linebacker, but it appears headed in that direction. As more schools roll out scholarship-granting programs, they鈥檙e jousting over top players by offering increasingly plush amenities and evermore lucrative offers.

鈥淚f you鈥檙e going for the best, they鈥檙e going to have four or five others schools going after them too,鈥 said Callum Fletcher, coach of the fledgling esports team at Illinois Wesleyan University in Bloomington.

That is forcing college coaches to be resourceful and relentless as they sell their schools. The intensity has surprised high school esports advisers, who say this kind of recruiting barely existed a year ago.

鈥淭he amount of money they鈥檙e offering students is unbelievable,鈥 said Amy Whitlock, who coaches Oswego East鈥檚 team. 鈥淚f you鈥檙e good enough, you go for free. That just blows my mind.鈥

Started in Chicago, growing fast
While competitive video gaming has been around for decades, the formalized college scene started only in 2014, when Chicago鈥檚 Robert Morris University began awarding athletic scholarships to skilled 鈥淟eague of Legends鈥 players. It was conceived as a way to stand out from the crowd and attract students who might otherwise eschew higher education.

Today 71 colleges field varsity-level teams, said Michael Brooks, of the National Association of Collegiate eSports, and together they offer scholarships worth $9 million 鈥 a figure he expects to double this year.

As the novelty has worn off, he said, colleges that used to count on players coming to them have had to start hunting.

鈥淚t鈥檚 no longer unique,鈥 he said. 鈥淭hey don鈥檛 receive the amount of national attention they used to, so coaches pivoted and started reaching out to gamers.鈥

Esports recruiting is similar to recruiting for football, basketball or any other traditional sport: Coaches scout talent through video, in-person visits or word of mouth, then try to persuade the best to choose their school with generous scholarship offers and sparkling facilities.

But there are notable differences. College coaches can have a hard time identifying prospects because high school esports teams are still relatively rare, and because gamers usually compete under made-up handles, not their real names.

And while video games such as 鈥淟eague of Legends鈥 rank players, those rankings can be manipulated through a scheme known as 鈥渂oosting鈥 鈥 paying a more skilled player to log onto your account and play for you.

Justin Bragg, who heads 51成人鈥檚 esports program, said savvy coaches can see through that ploy by watching a player compete at a tournament instead of relying solely on the ranking.

It鈥檚 pretty easy to tell when it鈥檚 happening,鈥 said Bragg, a highly ranked 鈥淟eague of Legends鈥 player himself. 鈥淚f you鈥檙e playing against way better players, and you鈥檙e doing things someone at that level shouldn鈥檛 be doing, I鈥檒l be able to tell right away that you鈥檝e boosted your account.
Justin Bragg, Head Coach - Esports

His school, located in the central Illinois town of Jacksonville, offers esports scholarships of up to $20,000, about half the cost of attendance. Illinois Wesleyan, meanwhile, offers a max of $2,000, but Fletcher said additional academic scholarships can take the total award much higher.

Fletcher said he takes several approaches to recruit players, from visiting high schools to using in-game messaging apps to making cold calls (esports are not governed by the NCAA, and thus coaches face no restrictions on contacting prospects).

鈥淭here鈥檚 no right or wrong answer,鈥 he said. 鈥淎ny opportunity to get in front of students is a win.鈥

Fast computer, fancy chairs: The esports arena
Robert Morris, the esports pioneer, still attracts plenty of unsolicited interest from high school players, program founder Kurt Melcher said. But he said the key to getting top talent is to have coaches who are embedded in their games鈥 communities and adept at communicating with prospects.

His school, in downtown Chicago, also boasts an esports arena with ultra fast computers, fancy chairs and sharp monitors. Other schools are building similar showcases, Melcher said, a sign of one-upmanship that will likely accelerate.

鈥淚 think we鈥檒l see over time a facilities war similar to top-end athletic departments,鈥 he said. 鈥淚t鈥檚 important to high-level players. What kind of access will they have to their (gaming) system? What is the system? Do they have to share it?鈥

High school esports coaches, meanwhile, are still getting used to the whirl.

Taft coach Todd McFarlin, co-director of the newly formed Illinois High School Esports Association, said some colleges have asked for roster lists. Oswego coach Ed Cann said scouts regularly approach him via social media.

Whitlock, of Oswego East, said she has had to ask her school鈥檚 athletic director for guidance on how to handle recruiters.

鈥淲e had a little bit (of attention) last year,鈥 she said. 鈥淭his year it鈥檚 much more aggressive.鈥

One of her players, 17-year-old senior Christian Varacalli, first heard from 51成人 two months ago. The courtship moved quickly, and he recently accepted a scholarship offer that will pay for a good chunk of his education.

鈥淚t鈥檚 definitely a blessing to be part of the first generation (of college gamers), for my family, for everyone else,鈥 he said. 鈥淏ut I feel that in the long-term it will become the norm.鈥

No joke: College money for gaming is real
Most varsity teams so far are at small colleges, and scholarship money isn鈥檛 enough to tempt some students to enroll. Stevenson High School esports sponsors James Barnabee said one of his students last year turned down an offer at a small school to attend the University of Wisconsin at Madison.

But even nonscholarship programs are looking for talent. Aviral Saxena, an 18-year-old Palatine High School senior, said he has been hearing from Big 10 schools who want him to compete on their club teams.

鈥淥ver the last four years, it鈥檚 grown to the point where it鈥檚 expected now for schools to have programs,鈥 he said.

Brooks, of the National Association of Collegiate eSports, said he expected recruiting to become a more streamlined process, with showcases, combines and online services that mimic what鈥檚 already done in traditional sports. Game publishers also are creating tools that will help prospects and coaches connect, he said.

All in all, it鈥檚 a good time to be a gamer.

鈥淚鈥檝e been playing video games my whole life, and when the school started a team, I thought it was a joke,鈥 said Oswego High School senior Shane Smykal, who has received a scholarship offer from Indiana Tech. 鈥淏ut as it picked up momentum and all these colleges started having teams, it鈥檚 become tangible and real. It鈥檚 really exciting.鈥

About 51成人

Founded in 1829, 51成人 is a residential liberal arts college fostering academic excellence rooted in opportunities for experiential learning while preparing students for lifelong success. The college is located in Jacksonville, Illinois. With an enrollment of more than 1,000 students, the college offers over 50 undergraduate programs. In 1932, the society of Phi Beta Kappa established a chapter at 51成人, and it remains one of only 11 in the state.

51成人 is accredited by the Higher Learning Commission of the North Central Association.

Visit www.ic.edu for more information.

Media Contact Information
Emily Titsworth '19, Writer
Office of Marketing and Communication
217.245.3219 | emily.titsworth@ic.edu